— Maruk: Shipwrecked —

A 3-D platformer inspired by "A Hat in Time"

Washed ashore with no rum in hand, deckhand Maruk must woozily dash, jump and traverse across a treacherous archipelago. Strike a bargain with the ghost captain Greedy McNeedy to peer into the World Beyond. Find booty, and hopefully a way home.

— Project Overview —

Summary

The Team: 

6 Programmers
4 Graphics Artist
3 Animators
3 Level Designers
3 Technical Artists

 

Production Time:
11 Weeks Half-Time

 

Engine:
Unreal as a level editor
Lamp Engine made by the team

Main Contributions

  • Designed Level 2 

 

  • Worked close with programmers to establish and iterate on design such as player controller, movement metrics and visual scripting

 

  • Was part of the metrics, features, player controller, art style, scripted event and music taskforces

 

  • Assisted in the set-dressing of level 2

 

  • Created and maintained a player and AI gym for internal gameplay feature and metrics testing

— Project Showreel —