— Bloom Eternal —

A top-down adventure game inspired by "Death's Door"

"A corruption has consumed your home. As the forest's last hope, solve puzzles and fight corrupted bugs to restore what once was."

— Project Overview —

Summary

The Team: 

4 Programmers
4 Graphics Artist
2 Animators
2 Level Designers

 

Production Time:
8 Weeks Half-Time

 

Engine:
Unity as a level editor
“TGE” Game Engine

Main Contributions

  • Designed Level 1-1, 1-2, 3-1, and 3-2

 

  • Worked in collaboration with graphics artists to concept and develop the look and shape of the levels. 

 

  • Was a member of the metrics, features, gameplay, concept art and scripted event taskforce.

— Project Showreel —