— Tunnel Vision —

A narrative focused 2-D platformer inspired by "Celeste"

”As a depressed artist, traverse your own mindspace to rediscover your passion for art and overcome your doubts.”​

— Project Overview —

Summary

The Team: 

5 Programmers
3 Graphics Artist
3 Animators
2 Level Designers

 

Production Time:
12 Weeks Half-Time

 

Engine:
Unity as a level editor
“TGE” Game Engine

Main Contributions

  • Was mainly responsible for the levels in act 2

 

  • Handled most of the technical design aspects of the game, such as implementing tile-sets and collisions.

 

  • Worked closely with the graphics artist to develop concepts for all of the acts in the game.

 

  • Handled final adjustments of all levels and the set-dressing on Act 2 & 3.  

— Project Showcase —