— Spite: Ashes of Ephtael —

An Action RPG inspired by Diablo 3

"As Cinder, crusader of the Torch-Bearers, venture into the corrupted swamp, Epthael. Blaze a path through the foul creatures of the swamp to reclaim it from Pythos' grasp, as you, and your faith, grow stronger."

— Project Overview —

Summary

The Team: 

6 Programmers
4 Graphics Artist
3 Animators
3 Level Designers
3 Technical Artists

 

Production Time:

4 Weeks Half-Time (Pre-Production)
12 Weeks Half-Time (Full Production)

 

Engine:
Unreal as a level editor
Lamp Engine made by the team

Main Contributions

  • Designed Level 3 and the Boss Arena

 

  • Worked together with programmers on various game design areas, such as player controller, abilities and synergies, enemy behavior, boss combat design and combat balance.   

 

  • Was part of the metrics, features, gameplay, concept art, boss and scripted event taskforces.

 

  • Assisted in the set-dressing of all levels, which also included vertex painting the ground.

 

  • Created and maintained a gameplay gym for internal gameplay feature testing.

— Project Showreel —