"As Cinder, crusader of the Torch-Bearers, venture into the corrupted swamp, Epthael.
Blaze a path through the foul creatures of the swamp to reclaim it from Pythos' grasp, as you, and your faith, grow stronger."
Engine: Unreal as a level editor Lamp Engine made by the team
Main Contributions
Designed Level 3 and the Boss Arena
Worked together with programmers on various game design areas, such as player controller, abilities and synergies, enemy behavior, boss combat design and combat balance.
Was part of the metrics, features, gameplay, concept art, boss and scripted event taskforces.
Assisted in the set-dressing of all levels, which also included vertex painting the ground.
Created and maintained a gameplay gym for internal gameplay feature testing.